Кстати, если кто захочет расковырять HUD (итерфейс) игры, то я это сделал, прочитав вот эту ересь на каком-то из сайтов
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Unpack the "Skyrim - Interface.bsa" file
Copy out the hudmenu.gfx file, rename it to .swf, and used the hex editor in Notepad++ to edit the first three characters to "CWS".
Decompile the swf with Trillix or similar. This is only to identify sprites and scripts so far - you won't be recompiling.
Pore through the assets and determine which ones you want to alter. Note their shape numbers.
Using SWiX, open the .swf file and manually remove the shapes in question
I also edited the sprite that controls the fade in/fade out of the indicator text (hidden/detected) so that it remained at A=0 throughout the whole tween.
Save in SWiX, hex edit the first three characters back to "CFX", and rename the file back to .gfx.